You do not want your Units to take damage until they are ready to attack. Get your units in position, then move in. After moving in, hit the City at range and beat it down, then Capture it with MeleeĪttacking a City with Early Ground ForcesĮncircle a City before moving in to attack, being aware of the City's attack range of 2. Stopping to heal gives the Enemy time to build more Units. This will give both Units XP and allow your Melee to retain more Health. Use your Ranged to soften up enemy Units for your Melee. In fact, the more damage a Unit has taken, the less it can deal whether defending or attacking. Wounded Units do not deal as much damage as those at full health. In these cases, it's fine to rush in - but never one at a time, as I've seen in person a newbie player do. For the first few Turns, you do not want to rush into their lands but rather let some of the defenders come to you - this is particularly important on higher difficultues, but on low you may find you have a Military capable of steamrolling the enemy if you've focused on building an Army. Their goal is to overwhelm, though they may leave units behind to defend. When you Declare War, the AI will typically move in with most of its Units to attack you and leave a little to defend. Kill Units First - Don't Fight Next to Cities Taking their Cities will prevent them from being able to do so effectively, crush their GPT and Science, and deny them Luxury Resources - giving all these things to you. If you clear out a high-difficulty AI's Army, they'll just build another. The purpose of War in Civ 5 is to take an opponent's Cities, as there is no real way to knock them down a peg otherwise. Position your Units before moving into a City's Attack Range Civ 5: War & Peace Guide Attacking Cities & Enemy Units: Combat Strategies and Tips Civ 5 War Guide
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |